package com.himaci.gtbattle.model.character;

import com.himaci.gtbattle.model.GameChar;
import com.himaci.gtbattle.model.Player;
import com.himaci.gtbattle.model.Skill;

/**
 * Kelas konkrit karakter tipe archer
 * 
 * @author XNPSDN
 */
public class Priest extends GameChar {
    public static final int ATTACK = 65;
    public static final int DEFENSE = 25;
    public static final int MAX_VITALITY = 450 * 2;
    public static final int MAX_ENERGY = 125;
    
    /**
     * Konstruktor
     */
    public Priest() {
	// nothind todo here...
    }
    
    /**
     * Konstruktor
     * @param owner Player si empunya karakter
     */
    public Priest(Player owner) {
	super(owner, ATTACK, DEFENSE, MAX_VITALITY, MAX_ENERGY);
	skills[0] = Skill.INCREASE_DEFENSE_SKILL;
	skills[1] = Skill.HEAL_SKILL;
	skills[2] = Skill.INCREASE_POWER_SKILL;
    }
}
